Why Metroid Prime 3 Is “Frickin Awesome”
The other day one of my co-workers asked me what I thought is the best game that’s currently out for the Wii. So I told him : “That’s obvious, it’s Metroid Prime 3.”. So he asked me why and I told him : “Cause its Frickin Awesome!” This came as a surprise to him because just a couple months I was harpin about how the awesomest game ever was Resident Evil 4. “Its a technicality…” I said. Resident Evil 4, while is definitely one of the better games currently available for the Wii, is not technically a true Wii game because its basically a port of the Game Cube version. While Metroid Prime 3 is a true Wii game. He disagreed. Whether or not its a port, if it’s on the Wii’s console, then its a Wii game according to him. We debated a little more about technicalities and the usual geek stuff that only gamers would argue about before he asked me why I thought Metroid Prime 3 was so good. So I laid it out for him.
The Graphics - Being the graphics whore that I am, you would wonder why I even bothered buying a Wii, fully knowing that it possesses no competition to the other consoles as far as graphics are concerned. But considering the Wii is technically twice as powerful as the Game Cube, I would expect the games for it to actually look twice as powerful as Game Cube. You can imagine the dismay I felt this past year going through titles after titles of crappy looking games with crappy game play. But then Nintendo finally swoops in to make a believer out of me with Metroid Prime 3. Yes, its the first Wii game to actually make use ofthe graphics capabilities of the Wii. Noticed I said “make use of”. The graphics in Metroid Prime 3 looked great, but I’m still not convinced that its actually pushing the Wii’s graphics power at all. Needless to say, I’m glad that there’s a Wii game that not only fun to play, but also fun to look at.- Controls - Yes, its true. What everyone has been talking about is true. Nintendo has finally got it right with the controls. They flow perfectly with the game and is very intuitive. I enjoyed the controls so much that I can’t imagine playing another FPS game without it. Every movement is instantaneous and there is no lag or delay (or what may feel like it). After the somewhat unsatisfying experience I had with Red Steel, I was a bit worried on how Nintendo was going to handle Metroid Prime 3. Some of the enemies were really fast paced so aiming would of been a pain in the ass but with the new control scheme, it was a breeze. Then again, it could also be due to the new lock-on feature of the game. Anyways, I’m glad they did an excellent job on it and it should set the standard for future FPS games for the Wii.
- Game-play - I’ll admit that the previous Metroid Prime games were not high up on my list on the Game Cube. I really hate not knowing what to do next and after spending hours of trying to figure out something, I have to backtrack all the way to the beginning of the level. Well I’m happy to say that Metroid Prime 3 has a more combat element to it than the previous games. Yes there’s still some backtracking, but at least this time around it’ll actually (or rather sometimes) tell you when, why, and where you need to do the backtracking. The good thing now is that since you’re given control of you ship, you can make use of it instead of having to backtrack manually. The puzzle elements that annoyed you from the previous Metroid Prime games are there too, but thankfully it’s a bit easier to figure out (cause I suck at these puzzle games).

So there it is. Great graphics, perfect controls, and awesome game-play. The whole package all rolled into one, finally giving me a reason to say that I’m glad a bought a Wii. Now lets bring on the Mario Galaxy and Super Smash Brothers Brawl….
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Posted October 8, 2007



























[...] heard the rants and rave about this game. Its got it all and if you haven’t seen it, check my earlier post about it. The best thing about this game is that it’s actual Wii game, not a remake or [...]